
- #WHERE ARE ROME 2 TOTAL WAR MODS SAVED MOD#
- #WHERE ARE ROME 2 TOTAL WAR MODS SAVED UPDATE#
- #WHERE ARE ROME 2 TOTAL WAR MODS SAVED FULL#
- #WHERE ARE ROME 2 TOTAL WAR MODS SAVED MODS#
#WHERE ARE ROME 2 TOTAL WAR MODS SAVED FULL#
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#WHERE ARE ROME 2 TOTAL WAR MODS SAVED MOD#
db generation by placing them in appropriate mod directory Initiating ceasefires after removing Roman factions from description files.Building-conditioned religious effects combining with non-recruitment effects.Certain custom models (buildings, projectiles and units).
#WHERE ARE ROME 2 TOTAL WAR MODS SAVED MODS#
Fixed issues with mods that contained the following assets:.
#WHERE ARE ROME 2 TOTAL WAR MODS SAVED UPDATE#

Custom Units can now be added to the Main Menu.Fixed an issue with an invalid mod manifest error if a mod contained a 0kb file.Format expanded to allow braces and add logging, to make it clearer what’s happening inside scripts.When the world script finishes keep it intact (unless explicitly terminated by the user) and continue to update monitors.


Graphics settings are now moddable by adding a graphics_options.json file to the root of the modding folder.“infinite_ammo” disables ammunition counters for a given unit.“inexhaustible” disables stamina for a given unit.Modders can define icons used for building browser subtypes.Modders can use is_player to define building availability to human or AI factions.Added a new building bonus that allows adding increasing a settlement’s construction and recruitment points.Reputation and Relationship bonuses are now moddable.
